Showing posts with label app store. Show all posts
Showing posts with label app store. Show all posts

Thursday, February 24, 2011

Almost there...

The journey is almost over. Or is it just beginning? Either way, an exhausting 2-year project to learn Objective-C and develop a game for the iPhone is finally about to bear fruit. And thanks to my ADD I have 5 games at various stages of development (all pretty far along, actually).

The first to hit the app store will be Flummoxed, a card game I've been working on with my Dad for nearly a year. It's been a true collaborative effort, with my Dad and I doing the programming, Stephanie working on the music and Amy Grubbs doing a lot of testing.

Flummoxed is going to be a 100% free, ad supported game. I have iAds integrated and working, but due to their low fill rate (around 15% from what I hear) I'm adding code to use adMob as a fallback. This is the last task I have remaining before Flummoxed is ready to submit to the App Store.

Needless to say, I am very excited and nervous as well. I will use this blog to detail my experience with the submission process as well as discuss technical issues I encounter while working on the rest of my games.